Les entiers 0, 1 et 2 sont associés aux symboles des classes d'entités prédéfinies dans DIESE (BasicEntity, DescriptedEntity et Entity.
Généralement, les classes dont les symboles sont listés ici sont mères ou ancêtres des classes identifiées par le développeur dans son domaine d'application.
Certaines classes, au contraire, sont instanciées et gérées exclusivement par le moteur de simulation. Leurs symboles sont dévoilés ici à toutes fins utile. Par exemple, le code de l'application peut informer une règle de décision avec le contenu d'une allocation de ressource, et accéder pour cela, toujours par exemple, au composant de symbole ALLOCATED_PERFORMER_SET de la classe InstructionAllocation (de symbole INSTRUCTION_ALLOCATION).
Activités :
ACTIVITY=11,
PRIMITIVE_ACTIVITY, TRANSFER_ACTIVITY,
NON_PRIMITIVE_ACTIVITY,
ACTIVITY_BEFORE, ACTIVITY_MEETING,
ACTIVITY_BEFORE_ANY, ACTIVITY_MEETING_ANY,
ACTIVITY_OVERLAPPING, ACTIVITY_INCLUSION,
ACTIVITY_EQUALITY, ACTIVITY_COSTARTING, ACTIVITY_COENDING,
ACTIVITY_DISJUNCTION, ACTIVITY_CONJUNCTION,
ACTIVITY_ITERATION, ACTIVITY_OPTIONAL,
ACTIVITY_REQUIRED=28 Jeux d'activités :
ACTIVITY_SET=30, INSTRUCTION_SET, SINGLE_INSTRUCTION_SET, SINGLE_PRIMITIVE_INSTRUCTION_SET, SINGLE_REQUIRED_INSTRUCTION_SET, MULTIPLE_INSTRUCTION_SET, INSTRUCTION_SET_DISJUNCTION, INSTRUCTION_SET_CONJUNCTION, SPLITTABLE_INSTRUCTION_SET, UNSPLITTABLE_INSTRUCTION_SET=39,
Allocations de ressources :
INSTRUCTION_ALLOCATION=41, INSTRUCTION_SET_ALLOCATION, COENGAGEMENT_ITEM, USAGE_ITEM, RESOURCE_USAGE_ITEM, OPERATION_USAGE_ITEM, RESOURCE_SET, RESOURCE_POOL_DISJUNCTION, RESOURCE_POOL_CONJUNCTION, MULTIPLE_RESOURCE_POOL, SIMPLE_RESOURCE_POOL, ALLOCATED_RESOURCE_SET, ALLOCATED_OPERATED_OBJECT_SET, ALLOCATED_DESTINATION_OBJECT_SET, ALLOCATED_OPERATION_RESOURCE_SET, ALLOCATED_PERFORMER_SET, ALLOCATED_OPERATION_SET=57,
Spécifications :
OPERATED_OBJECT_SPECIFICATION=61, OPERATION_SPECIFICATION, PERFORMER_SPECIFICATION, OPERATION_RESOURCE_SPECIFICATION, TRANSFER_INFORMATION=65,
Opérations :
OPERATION=71,
UNIT_GRANULATED_OPERATION, INT_QUANTITY_GRANULATED_OPERATION, FLOAT_QUANTITY_GRANULATED_OPERATION, TIME_GRANULATED_OPERATION, UNIT_GRANULATED_TRANSFER_OPERATION, INT_QUANTITY_GRANULATED_TRANSFER_OPERATION, FLOAT_QUANTITY_GRANULATED_TRANSFER_OPERATION=78,
Ressources :
RESOURCE=81, HOMOGENEOUS_AGGREGATED_RESOURCE, HOMOGENEOUS_AGGREGATED_DISCRETE_STATE_RESOURCE, HOMOGENEOUS_AGGREGATED_DISCRETE_STATE_REUSABLE_RESOURCE, HOMOGENEOUS_AGGREGATED_DISCRETE_STATE_CONSUMABLE_RESOURCE, HOMOGENEOUS_AGGREGATED_CAPACITATED_RESOURCE, HOMOGENEOUS_AGGREGATED_CAPACITATED_REUSABLE_RESOURCE, HOMOGENEOUS_AGGREGATED_CAPACITATED_CONSUMABLE_RESOURCE, HOMOGENEOUS_AGGREGATED_PERFORMER, HOMOGENEOUS_LABOR_TEAM=90,
HETEROGENEOUS_AGGREGATED_RESOURCE=91, HETEROGENEOUS_AGGREGATED_PERFORMER, HETEROGENEOUS_LABOR_TEAM=93
SINGLE_RESOURCE=94,
SINGLE_DISCRETE_STATE_RESOURCE, SINGLE_DISCRETE_STATE_REUSABLE_RESOURCE, SINGLE_DISCRETE_STATE_CONSUMABLE_RESOURCE,
SINGLE_CAPACITATED_RESOURCE, SINGLE_CAPACITATED_REUSABLE_RESOURCE, SINGLE_CAPACITATED_CONSUMABLE_RESOURCE=100,
SINGLE_PERFORMER=101, SINGLE_WORKER, SINGLE_TOOL, SINGLE_STOCK, OPERATED_OBJECT, OPERATED_LOCATION, OPERATED_POPULATION, OPERATED_RESOURCE, NON_SPECIAL_OPERATED_OBJECT=109,
Contraintes sur ressources :
MULTIPLE_RESOURCE_CAPACITY=112,
RESOURCE_CAPACITY, INTEGER_RESOURCE_CAPACITY, FLOAT_RESOURCE_CAPACITY,
STOCK_CAPACITY, INTEGER_STOCK_CAPACITY, FLOAT_STOCK_CAPACITY=118,
AVAILABILITY_CONSTRAINT=125, TIME_AVAILABILITY_CONSTRAINT, STATE_AVAILABILITY_CONSTRAINT, CAPACITY_AVAILABILITY_CONSTRAINT, STANDARD_CAPACITY_AVAILABILITY_CONSTRAINT=129,
AVAILABILITY_TIME_SLOT=130, RECURRENT_AVAILABILITY_TIMETABLE=131,
INCONSISTENCY_CONDITION=132, RESOURCE_SHARING_VIOLATION_CONDITION, ACTIVITY_INCONSISTENCY_CONDITION, ACTIVITIES_RESOURCES_INCONSISTENT_COMMITMENT, OCCURRENCE_DOMAIN, OCCURRENCE_CROSS_DOMAIN=137,
Ensembles structurés d'individus :
SETTLEMENT=141, MULTIPLE_SETTLEMENT, POPULATION, MULTIPLE_POPULATION, SIMPLE_POPULATION, SIMPLE_HOMOGENEOUS_POPULATION, SIMPLE_HETEROGENEOUS_POPULATION=147,
Structuration de l'espace :
LOCATION=151,
Systèmes :
SYSTEM=161, SET_SYSTEM, MANAGER, OPERATING_SYSTEM, CONTROLLED_SYSTEM, PRODUCTION_SYSTEM=166,
Stratégies et composants :
STRATEGY=171, ACTIVITIES_RESOURCES_BLOCK_SET, ACTIVITIES_RESOURCES_BLOCK=173
Buts et critères:
GOAL=181, INT_GOAL, FLOAT_GOAL, INT_TARGET, FLOAT_TARGET, INT_ANTI_TARGET, FLOAT_ANTI_TARGET=187,
CRITERION=188, CRITERION_SET, GOAL_CRITERION, UTILITY_CRITERION, TARGET_UTILITY_CRITERION, ANTI_TARGET_UTILITY_CRITERION, GLOBAL_TARGET_CRITERION, GLOBAL_ANTI_TARGET_CRITERION=195